Client: Sega
Animations for a futuristic sorceress. These were produced for a sci-fi game that although was not a success, was fun to work on. The character was extremly powerful and she used magic to destroy vehicles and whole units.
The assets were handled in 3DS Max, and the animations were done in Motionbuilder. They were exported into the Unreal engine and placed in the game.
The animations were placed in the final game and the game was released.